"Wait...that's it? That's all you have to do?"


Ever spent hours trying to build something "interactive" for your audience...

Only to end up with a boring PDF that nobody opens?

I used to think creating interactive tools required either hiring a developer (expensive) or learning to code (which...let's be honest, wasn't happening).

Turns out I was making it way harder than it needed to be.

Most people don't know this...

Claude's Artifacts feature has been around for months, but everyone's using it just for saving knowledge files to a project.

They're missing the real opportunity.

Yesterday I was on a call showing someone how I built three different interactive calculators in about ten minutes...

Their exact words: "Wait...that's it? That's all you have to do?"

Because here's what actually happened:

First example: I told Claude: "Make me a framework combination tool for my course."

A few minutes later, I had a fully functional tool my students could actually use.

Second example: I took one of Claude's example templates (a basic writing assistant) and said: "Update the color scheme to blue."

Done instantly.

Third example: "Make me a lead generation idea calculator based on this transcribed call."

Another working tool in just a few minutes.

The part that really got them was this...

I have ZERO idea how to code.

But I just built three interactive tools that would've cost me thousands to hire out.

Here's the framework I accidentally discovered:

The "Context-First" Method:

  1. Start with your user, not your tool
    • "My audience gets overwhelmed choosing between 6+ framework options"
    • "They're usually on mobile and won't read long explanations"
    • "They need to understand WHY before they pick WHAT"
  2. Give Claude your actual content
    • Paste in transcripts, course outlines, existing materials
    • Include examples of how your audience talks about these problems
    • More context = better tool
  3. Be specific about success
    • "I'll know this works when people stop asking me which framework to pick"
    • "Success looks like 80% completion rate, not 20%"
    • "They should be able to use this on their phone in under 3 minutes"
  4. Iterate based on real feedback
    • Build quickly, test with actual users immediately
    • Ask: "What confused you?" not "Do you like it?"
    • Most tools need 3-4 rounds of real-world testing

The real insight here isn't just that anyone can build tools now...

It's that we've been thinking about "interactive content" all wrong.

[ Watch the 2-minute demo here ]

You'll see exactly how I built these tools (and why your audience will love interactive content way more than another PDF).

Stay Curious,

P.S. Want to host these tools on your own site?

Claude literally walks you through the whole process. CodePen, GitHub, Netify...it explains everything like you're five. Which is perfect for people like me who still get confused by "copy and paste."

Check out my SubStack to become...

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